Neurotrauma Wiki

    Internal Wounds Internal Wounds

    Description:

    The damage that a person may receive is divided into two groups based on their properties, Open wounds Open wounds and Internal Wounds.

    Internal Wounds do not cause Infected wounds Infected wounds.

    Unless specified, the following afflictions are gained based on a percentage chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.

    Blunt Force Trauma:

    This type of wound is typically not associated with bleeding, but may still cause life-threatening afflictions if it is a strong hit. Does not naturally regenerate past 100 strength.

    Causes:

    • Falling, being knocked into a wall
    • Crushed by a submarine
    • Blunt weapons, such as a crowbar.

    Effects:

    Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.

    Treatments:

    Internal damage:

    An uncommon wound which is typically caused by other afflictions and failed skill checks. Unlike other damage types, internal damage does not appear in the Health UI.

    Causes:

    Effects:

    Treatments: