Open Wounds
Description:
The damage that a person may receive is divided into two groups based on their properties, open wounds and
Internal wounds.
All open wounds will cause
Infected wounds proportional to their severity, and may be treated with
Sutures. They will also typically, but not always, be caused by sources which also inflict
Bleeding.
Unless specified, the following afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.
Lacerations:
A wound typically resulting from injuries involving sharps.
Causes:
- Being hit by sharp weapons, such as a
Diving knife - Submarine spalling
- Using
Tweezers when removing
Foreign bodies or
Internal wounds
Effects:
- Vitality loss, proportional to damage taken
Infected wounds over time, depending on severity- Arm and Leg fractures, after taking at least 5 damage
- Skull
Fractures, >15 damage, at least 70% chance - Rib fractures, >10 damage
Pneumothorax, >5 damage
Cardiac tamponade, >5 damage
Internal bleeding, >5 damage, random range between 0.2-0.5 times damage taken
Traumatic amputation, >1 damage and there is a fracture on the limb
Treatments:
- Time, unless it is over 50 strength
Bandaged, unless it is over 50 strength
Sutures- Pomegrenade Extract
Combat stimulant
Deep tissue injury:
A wound typically resulting from injuries involving explosions.
Causes:
- Being hit by explosives, such as a Frag Grenade.
Effects:
- Vitality loss, proportional to damage taken
Infected wounds over time, depending on severity- Arm fractures and Leg fractures, after taking at least 1 damage
- Skull fractures, >15 damage, at least 70% chance
- Neck fractures, >15 damage
- Rib fractures, >10 damage
Pneumothorax, >5 damage
Cardiac tamponade, >5 damage
Internal bleeding, >5 damage, random range between 0.2-0.5 times damage taken
Traumatic amputation, >1 damage and there is a fracture on the limb
Foreign bodies, 75% chance, half of damage taken
Concussion, >15 damage, at least 70% chance
Dislocations, >1 damage, 35% chance
Treatments:
- Time, unless it is over 50 strength
Bandaged, unless it is over 50 strength
Sutures- Pomegrenade Extract
Combat stimulant
Gunshot wound:
A wound typically resulting from injuries involving firearms.
Causes:
- Being shot by firearms, like a Revolver.
Effects:
- Vitality loss, proportional to damage taken
Infected wounds over time, depending on severity- Arm fractures and Leg fractures, after taking at least 1 damage
- Skull fractures, >15 damage, at least 70% chance
- Rib fractures, >1 damage, no more than 30% chance
Lung damage, >1 damage, proportional to damage taken
Heart damage, >5 damage, proportional to damage taken
Kidney damage or
Liver damage, >2 damage, proportional to damage taken
Vanilla organ damage, >1 damage, a fourth of damage taken
Pneumothorax, >1 damage
Cardiac tamponade, >5 damage
Internal bleeding, >5 damage, random range between 0.2-0.6 times damage taken
Traumatic amputation, >1 damage and there is a fracture on the limb
Foreign bodies, up to 30 strength proportional to damage taken when a fracture occurs, or at a 75% chance up to 20 strength proportional to a fourth of damage taken
Neurotrauma, >5 damage, 70% chance at a random range between 0.1-0.4 times damage taken
Treatments:
- Time, unless it is over 50 strength
Bandaged, unless it is over 50 strength
Sutures- Pomegrenade Extract
Combat stimulant
Bite wounds:
A wound typically resulting from injuries involving creature attacks.
Causes:
- Being hit by creatures, such as a Crawler.
- Being bit by a human’s husk ovipositor
Effects:
- Vitality loss, proportional to damage taken
Infected wounds over time, depending on severity- Arm fractures and Leg fractures, after taking at least 5 damage
- Skull fractures, >15 damage, at least 70% chance
- Rib fractures, >10 damage
Pneumothorax, >5 damage
Internal bleeding, >5 damage, random range between 0.2-0.5 times damage taken
Traumatic amputation, >5 damage and there is a fracture on the limb
Concussion, >15 damage, at least 70% chance
Treatments:
- Time, unless it is over 100 strength
Bandaged, unless it is over 100 strength
Sutures- Pomegrenade Extract
Combat stimulant