Fractures
Description:
Fractures are common injuries, which most crewmembers will get often. Fractures will not kill, and should be treated last in an emergency. Having a fractured limb is required for it to become a
Traumatic amputation, except for that on the head. Cyberlimbs cannot be fractured. The limb locking and character slowdown can be prevented with
Adrenaline, however, it will cause a lot of bleeding.
Caused By:
Internal wounds
Open wounds
Bone death- Failing the
Wrench skill check when treating
Dislocations
Effects:
In leg fractures:
- 1 leg fracture will halve speed
- 2 leg fractures will force you to go prone.
Intense pain
Internal wounds, if not
Bandaged, in a
Plaster cast, or
Analgesia
In arm fractures:
- 1 arm fracture will prevent you from using that arm (you can’t hold 2-handed items anymore)
- 2 arm fractures will prevent you from interacting with anything, such as doors, ladders, buttons, etc.
- Arm locking doesn’t occur until the fracture reaches 100% or the user attempts to use a melee or ranged weapon, which additionally causes 70%
Bleeding
Intense pain
Internal wounds, if not
Bandaged, in a
Plaster cast, or
Analgesia
In skull fractures:
- Prevents
Neurotrauma from naturally decreasing
Headache
In neck fractures:
Spinal cord injuryrandomly after reaching 100%, unless
Bandaged
Internal wounds, if not
Bandaged
In rib fractures:
Pneumothorax (unless
Bandaged)
Chest pain
Treatments:
Arm / Leg fractures:
Plaster cast
Osteosynthetic surgery
Rib, Skull and Neck fractures:
Osteosynthetic surgery
Bandages