Bent Metal
Description:
When taking damage to a cyberlimb, each type of damage has a chance to cause various types and amounts of cyberlimb specific damage instead of the normal damage type.
Caused By:
- 85% chance for
Burns to cause 25% of their damage as bent metal - 50% chance for Lacerations to cause 25% of their damage as bent metal
- 50% chance for Bite wounds to cause 50% of their damage as bent metal
- 85% chance for a Deep tissue injury to cause 100% of its damage as bent metal
- 75% chance for Blunt force trauma to cause 200% of its damage as bent metal
Effects:
- Makes you slower if on a
Cyberleg, scales with strength - Limb becomes unusable (at 99% or more)
Treatments:
Welding tool (requires welding fuel)