Neurotrauma Wiki

    Bent Metal Bent Metal

    Description:

    When taking damage to a cyberlimb, each type of damage has a chance to cause various types and amounts of cyberlimb specific damage instead of the normal damage type.

    Caused By:

    • 85% chance for Burns Burns to cause 25% of their damage as bent metal
    • 50% chance for Lacerations to cause 25% of their damage as bent metal
    • 50% chance for Bite wounds to cause 50% of their damage as bent metal
    • 85% chance for a Deep tissue injury to cause 100% of its damage as bent metal
    • 75% chance for Blunt force trauma to cause 200% of its damage as bent metal

    Effects:

    • Makes you slower if on a Cyberleg Cyberleg, scales with strength
    • Limb becomes unusable (at 99% or more)

    Treatments: