Damaged Electronics
Description:
The primary detriment of using cyberlimbs, as their electronics are damaged when exposed to water.
When taking damage to a cyberlimb, each type of damage has a chance to cause various types and amounts of cyberlimb specific damage instead of the normal damage type.
The amount of damaged electronics gained scales with the amount of
Material loss , up to a maximum of x3 at 100% material loss)
Caused By:
- Being in water without a diving suit on
- 75% chance for
Burns to cause 200% of their damage as damaged electronics - 85% chance for a Gunshot wound to cause 75% of their damage as damaged electronics
- 50% chance for Bite wounds to cause 25% of their damage as damaged electronics
- 50% chance for a Deep tissue injury to cause 50% of its damage as damaged electronics
- 50% chance for Blunt force trauma to cause 100% of its damage as damaged electronics
- 75% chance for Internal damage to cause 100% of its damage as damaged electronics
- 75% chance for
Foreign bodies to cause 75% of its damage as damaged electronics
Effects:
- Limb occasionally stops working temporarily, frequency scales with strength
- Limb becomes unusable (at 99% or more)
Fpga circuit