Material Loss
Description:
When taking damage to a cyberlimb, each type of damage has a chance to cause various types and amounts of cyberlimb specific damage instead of the normal damage type.
The amount of material loss gained scales with the amount of
Loose screws , to a maximum of x3 at 100% loose screws)
Caused By:
Loose screws while moving (30% or more)- 75% chance for Lacerations to cause 25% of their damage as material loss
- 80% chance for a Gunshot wound to cause 80% of their damage as material loss
- 75% chance for Bite wounds to cause 60% of their damage as material loss
- 100% chance for a Deep tissue injury to cause 100% of its damage as material loss
- 80% chance for
Foreign bodies to cause 50% of their damage as material loss
Effects:
- Loss of cyberlimb and
Traumatic amputation (at 99% or more)
Steel bar