Neurotrauma Wiki

    Cyberarm Cyberarm

    Description:

    A cybernetic arm that can be attached to any Surgically Amputated arm socket. Can be removed with a Crowbar.

    Advantages of Cyberarms:

    • Improves melee attack speed and swim speed.
    • Great at taking sustained gunfire without malfunctioning.
    • Excellent at tanking attacks from creatures without malfunctioning or breaking.
    • Ideal at sustaining attacks that would otherwise cause life-threatening bleeding.
    • When well maintained, is much less likely to be forcefully amputated when attacked.
    • Does not fracture or dislocate. Make sure you fix any dislocations or fractures BEFORE you add a cyber limb or else it will be permanent until you take off the limb.

    Disadvantages of Cyberarms:

    • They do not mix well with water. Won’t shock you, but will break over time if you don’t wear a suit.
      • The expensive Waterproof Cyberarm upgraded item prevents this, and otherwise has identical characteristics.
    • Requires maintenance if damaged.
    • Costly maintenance, especially if your sub doesn’t have an ample source of STEEL_BAR and FPGA circuits.
    • Costly/expensive to make/buy.
    • Violently detach if critically damaged through material loss.

    Application Success:

    • Applies the Cyberarm on the selected limb and heals any internal damage caused by any previous failed attempts.

    Application Failure:

    • Applies between 15% to 50% Bleeding Bleeding on the Torso. Does not delete the Cyberarm.