Experimental Treatment
Description:
Experimental Treatment is a talent item unlockable by the Surgeon class. It can randomly give effects both negative and positive, though it tends to give positive effects more than negative ones.
There’s a theoretical chance to get infinite effects from one use of this item; imagine flipping a coin and only stopping when you get tails. Every time you get heads, you get an additional effect from this item.
The list of possible positive effects are as follows:
Vigor (randomly picks from 200-400% strength)
Hyperactivity (randomly picks from 200-400% strength)
Psychosis resistance (randomly picks from 200-400% strength)
Husk infection resistance (randomly picks from 200-400% strength)
Paralysis resistance (randomly picks from 300-600% strength)
Analgesia (randomly picks from 20-100% strength)
Anesthesia (randomly picks from 1-100% strength)
Ointmented (randomly picks from 20-100% strength)
Combat stimulant (randomly picks from 30-100% strength)
Pressure stabilized (randomly picks from 30-100% strength)- A full heal (treats 20-100% of
Open wounds,
Vanilla organ damage,
Neurotrauma and
Blood loss, and fully cures
Sepsis)
The list of possible negative effects are as follows:
Open wounds (5-20%)
Bleeding (30-80%)
Stun for 2-15 seconds